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  1. #1
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    Fire resist or magic damage %

    Ok... so for Tiamat, what is better... a Fire resist set or a Magic Damage -% set?

    The fire resist set i have is like 170 base before barfira
    Neptunes Staff (20)
    Cerberus Bow (13)
    Green Ribbon+1 (10)
    Buburimu Gorget (10)
    Ruby Earring x2 (18)
    Bastokan Harness (5)
    Tarasque Mitts (5)
    Ruby Ring (9)
    Malflame Ring (10)
    Cerberus Mantle (10)
    Water Belt (20)
    Crimson Cuisses (20)
    Power Sandles (7)

    OR would it be better for me to just go for 25% magic damage -% set w/ shell5 for -50%?

  2. #2
    Blackice
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    Re: Fire resist or magic damage %

    Kind of a toss up for PLD really, I have both sets of gear and it comes down to taking single digits vs taking 120'ish per blast so you can heal something. Personal preference.

  3. #3
    Ruke
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    Re: Fire resist or magic damage %

    Fire resist setup if you have at least carol and WHM Barfira (putting you in the 320+ fire resistance range).

    Otherwise, straight -magic damage.

    I personally have both though, but fire resist is definitely the most effective if you have the right support.

  4. #4
    Relic Shield
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    Re: Fire resist or magic damage %

    Exactly what Ruke said. The big advantage to fire resist is once you get into the higher tiers you'll probably have about a 70-80% reduction in total damage vs -magical which caps at 50%. With a fire resist set you also have Shell IV/V to reduce the odd spell/blast that isn't resisted.

  5. #5
    wop
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    Re: Fire resist or magic damage %

    Real answer is grab w/e basic tanking gear you have and just go claim it.
    This is via a practical point of view.

    On such a contested HNM like Tiamat, we worry more about tagging it first and hold till reinforcement arrives, rather than spending 5 mins in Mog picking out gear.

    On occasions where we actually "Camp" Tiamat in full force vs other LS, that's a different story. Go fire resist all the way by all means.

    Personally, I have no space for Fire/Earth/or w/e resist gear, as I need to be on the go on all my jobs without muling and within 1 min max of switching gears in Mog in order to rush claim.

  6. #6
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    Re: Fire resist or magic damage %

    +1 for fire resist.

    My fire resist on NIN/DRK sits at 323 with barfira and carol. With Phalanx II the fire balls hit for 0, the inferno blasts hit for 0 and the tedbad wing hits for 0. with about 80% proc rate. the other 20% are almost always partial resists

  7. #7
    Ruke
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    Re: Fire resist or magic damage %

    I still keep all my fire resist gear on me and readily available pretty easily. Although, I should probably change that since we haven't touched Tiamat in a while.

    I don't mule for any gear I have to use regularly (more than like, once a month), especially for tanking. I keep the gear for 7 different jobs on me at all times, including all of the specific gear sets, and I still have 40 spaces to spare in between it. Which is more than enough to change from job to job quickly.

  8. #8
    wop
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    Re: Fire resist or magic damage %

    Quote Originally Posted by RKenshin
    I keep the gear for 7 different MELEE jobs on me at all times, including all of the specific gear sets, and I still have 40 spaces to spare in between it. Which is more than enough to change from job to job quickly.
    Fixed.

    Not all of us can consolidate gears like you do.

    Try having a combo of Tank + Melee + Mage jobs THEN, come and tell me if you have spaces for all sets of gear combo for each job.

  9. #9
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    Re: Fire resist or magic damage %

    Quote Originally Posted by RKenshin
    I still keep all my fire resist gear on me and readily available pretty easily. Although, I should probably change that since we haven't touched Tiamat in a while.

    I don't mule for any gear I have to use regularly (more than like, once a month), especially for tanking. I keep the gear for 7 different jobs on me at all times, including all of the specific gear sets, and I still have 40 spaces to spare in between it. Which is more than enough to change from job to job quickly.

    I take it you mean not actually on you but in your mog house without having to mule? Because I could have 100 slots for NIN and still feel like it wouldn't be enough for all the gear sets I want to have on me...

  10. #10
    Relic Horn
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    Re: Fire resist or magic damage %

    Quote Originally Posted by wop
    Quote Originally Posted by RKenshin
    I keep the gear for 7 different MELEE jobs on me at all times, including all of the specific gear sets, and I still have 40 spaces to spare in between it. Which is more than enough to change from job to job quickly.
    Fixed.

    Not all of us can consolidate gears like you do.

    Try having a combo of Tank + Melee + Mage jobs THEN, come and tell me if you have spaces for all sets of gear combo for each job.
    Doesn't seem that hard. I have gear readily available for 2 lv75 melee, 1 lv75 tank, 1 lv75 mage, and 2 jobs in the process of leveling at different levels (56 and 66). The only jobs that share a lot of gear are MNK and NIN, and then NIN has additional situational gear on top of that. With all the different sets and such, I have 41 spaces free in safe/locker, 30 free in inventory (current), and that's including my logging gear and other misc random crap I don't really use but haven't put into storage yet.

    If you know how to gear yourself, you can do a lot better than you think, inventory-wise. I have room to store 2 more very different jobs on my character to be accessed any time, if I toss all these damn Silver Sea Cards.

    And yes, that includes meds and toolbags and quivers.

  11. #11
    Ruke
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    Re: Fire resist or magic damage %

    Yes, I don't mean actually in my inventory. I mean between mog safe, mog locker, storage, delivery box, and inventory.
    Quote Originally Posted by wop
    Quote Originally Posted by RKenshin
    I keep the gear for 7 different MELEE jobs on me at all times, including all of the specific gear sets, and I still have 40 spaces to spare in between it. Which is more than enough to change from job to job quickly.
    Fixed.

    Not all of us can consolidate gears like you do.

    Try having a combo of Tank + Melee + Mage jobs THEN, come and tell me if you have spaces for all sets of gear combo for each job.
    Wait, since when do I not have a tank job? Only thing I don't have is gear for mage specific jobs (although I still do have 5 HQ staves).

    Really as Wizerd said, it's not that hard.

    My gear isn't nearly as consolidated as you seem to think... I just don't waste inventory space at all. I don't hold any AF1, AF2, salvage gear, or anything that I don't use or really need. I don't even really associate sentimental value with any otherwise worthless items and keep them on me just for that reason, while a lot of people do. I have no furniture other than what is needed to max storage, and upon clearing out my safe and replacing everything with the new 8 (or 9?) storage desks I'll have even more room.

    And, again, it's not really consolidated. I have:
    29 weapons.
    3 sub weapons.
    5 ranged weapons.
    9 different ammo pieces.
    28 head pieces.
    15 neck pieces.
    15 ear pieces.
    20 body pieces.
    18 hand pieces.
    18 rings.
    9 back pieces.
    11 waist pieces.
    19 leg pieces.
    24 feet pieces.

    And this doesn't include Virtue/Silver Bullet/Darksteel/Kabura/Shihei quivers and pouches and ninjutsu tools/food/etc. Among various other similar items. I wouldn't really call that consolidated.

    My current inventory still has 48 spaces. After I re-furniture my mog and use up beastmen seals, I'll have 57 spaces. And there is still plenty of room to fully equip a mage job left over if I further narrowed down gear... 10-20 spaces is enough to change a job quickly. Leaving 40+ inventory of room to fully equip a mage job or two or three if I leveled one.

    Hardly unrealistic.

  12. #12
    wop
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    Re: Fire resist or magic damage %

    Quote Originally Posted by Wizerd
    If you know how to gear yourself, you can do a lot better than you think, inventory-wise. I have room to store 2 more very different jobs on my character to be accessed any time, if I toss all these damn Silver Sea Cards.

    And yes, that includes meds and toolbags and quivers.
    Quote Originally Posted by Wizerd
    If you know how to gear yourself, you can do a lot better than you think, inventory-wise.
    By gimping of course.

    My typical BLM gear I take to sky soloing statues for diorite alone takes up 60 spaces.
    (yes, I have to mule gear if I solo, and no, I don't bring these gears to HNM, would've taken me too long and lose claim)

    Full yigit (5)
    8/8 HQ staffs
    Mistilteinn
    Dalmatica
    Zenith mitts
    Zenith head
    Zenith pants
    Turban
    Genie Tiara
    Sorc Petetos.
    Sorc Hands.
    Af1 Legs.
    Sorc Legs
    Prism Cape
    Umbra Cape
    Inv. Cape
    Merc Cape
    Altruistic Cape
    Penitent's Rope
    At least 2-3 Obis
    HMP+3 Sash
    Grandoise Chain
    Enfeebling Torque
    Dark Torque
    Uggalepih Pendant
    Prudence Torque
    Sorc Ring
    INT+5 Ring
    Relaxing Earring
    Sorc Earring
    Borroka Earring
    Novio
    Mold
    Gaiters
    Weskit
    Nashira Body
    Lappas
    Phantom Tanthlum
    Strap

    Oil
    Powder
    RR pin
    Food
    Remedy
    LS
    This is just off my head, I am sure I carry close to max at all times.

    Add another similar amount to RDM solo gear, RDM casting gear, etc....
    Same with Tanking and Melee gear which I have.

    What I am trying to proof here is, if you want to specialize in a job, you would have to gimp other jobs, UNLESS you mule.

    Don't get me wrong, I am all into consolidation of gear. Hence, for all my 7 jobs atm, they can do w/e they are supposed to do way above average, but, there's room for improvement if I mule more gear on.

    Same goes for PLD resist which is the OP.
    If PLD is your main job which you play a lot, by all means, keep resist gear on you at all times.

    Quote Originally Posted by RKenshin
    Leaving 40+ inventory of room to fully equip a mage job or two or three if I leveled one.

    Hardly unrealistic.
    Right.

  13. #13
    Ruke
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    Re: Fire resist or magic damage %

    I disagree, you don't have to gimp other jobs if you want to specialize in one. There isn't really any additional gear or gear sets I can get for any of my jobs. And all that gear you listed above isn't exclusively BLM specific, it's also things you would use on other jobs.

    There is enough inventory available to fully equip a good amount of jobs with room to spare. Obviously the combination of jobs you choose to equip will effect this, as sharing gear between jobs is incredibly helpful, but for the most part you can get by well with what's available. Especially when you consider the average end-game player probably has 3-5 75 jobs.

    I mean if I'm wrong, feel free to tell me how I could get xxx gear set for xxx job that I don't already have. Otherwise, I still have 7 fully geared DD jobs, many of which double for tanking jobs, including a fully geared NIN tank with the whole fire resist package/etc included. With a potential 58 spaces left over for anything else.

  14. #14
    wop
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    Re: Fire resist or magic damage %

    I could say the same thing if I don't have a single mage job leveled.

    Hell, my horn alone saved me so many slots lol.

  15. #15
    Relic Weapons
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    Re: Fire resist or magic damage %

    BLM definitely has inventory issues compared to melee jobs, I typically have a lot of BLM gear in my inventory when I'm on a melee job simply because it just won't fit in my mog. Also, from what I can see Dopa doesn't even have enough MND for capped stoneskin in there.

  16. #16
    Ruke
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    Re: Fire resist or magic damage %

    First my major inventory management advantage was only having melee jobs, and no tank or mage jobs. Now it's only having melee and tank jobs, and no mage jobs.

    But it really doesn't matter if I traded one or two of my 75 jobs for a mage job (which would put me about equal to you). If I traded SAM and RNG, two completely different jobs with very little gear in common, I would free up 64 inventory spaces of gear that I use exclusively for those two. This would put me at 122 inventory.

    So 122 inventory isn't enough to equip two mages jobs? With HQ staves, some crimson, and a few other pieces already being out of the way?

    BLM is probably the most inventory heavy of the mage jobs (and in the game), but even so you're still using a lot of gear you'd otherwise use with other mage jobs.

  17. #17
    wop
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    Re: Fire resist or magic damage %

    Quote Originally Posted by Redshift
    Also, from what I can see Dopa doesn't even have enough MND for capped stoneskin in there.
    Quote Originally Posted by wop
    Remedy
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    This is just off my head, I am sure I carry close to max at all times.

  18. #18
    Ruke
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    Re: Fire resist or magic damage %

    Awesome, you can requote stuff you've already said after I debated their significance.

    I can do that too.
    29 weapons.
    3 sub weapons.
    5 ranged weapons.
    9 different ammo pieces.
    28 head pieces.
    15 neck pieces.
    15 ear pieces.
    20 body pieces.
    18 hand pieces.
    18 rings.
    9 back pieces.
    11 waist pieces.
    19 leg pieces.
    24 feet pieces.

    And this doesn't include Virtue/Silver Bullet/Darksteel/Kabura/Shihei quivers and pouches and ninjutsu tools/food/etc. Among various other similar items. I wouldn't really call that consolidated.
    And, let's look at your BLM gear again:
    Quote Originally Posted by Wizerd
    Full yigit (5)
    8/8 HQ staffs
    Mistilteinn
    Dalmatica
    Zenith mitts
    Zenith head
    Zenith pants
    Turban
    Genie Tiara
    Sorc Petetos.
    Sorc Hands.
    Af1 Legs.
    Sorc Legs
    Prism Cape
    Umbra Cape
    Inv. Cape
    Merc Cape
    Altruistic Cape
    Penitent's Rope
    At least 2-3 Obis
    HMP+3 Sash
    Grandoise Chain
    Enfeebling Torque
    Dark Torque
    Uggalepih Pendant
    Prudence Torque
    Sorc Ring
    INT+5 Ring
    Relaxing Earring
    Sorc Earring
    Borroka Earring
    Novio
    Mold
    Gaiters
    Weskit
    Nashira Body
    Lappas
    Phantom Tanthlum
    Strap

    Oil
    Powder
    RR pin
    Food
    Remedy
    LS
    This is just off my head, I am sure I carry close to max at all times.
    About 60 items you listed there.

    So, I guess by listing a bunch possible NIN gear I can prove something too right?

    5 HQ staves
    Unji
    Perdu
    Senju
    axe grip
    ungur boomerang
    lamia
    bomblet
    shuriken
    sachet
    stone
    arhat head
    black ribbon
    optical
    shura
    AF2
    AF head
    walahra
    foritude tor
    faith tor
    ritter tor
    hope tor
    evasion tor
    ninjutsu tor
    jeweled collar
    brutal
    supp
    mermans ear x2
    ninjutsu ear
    stealth ear
    osode
    arhats
    scp+1
    haub+1
    AF bod
    AF2 bod
    usu
    bastok harness
    usu hand
    AF hand+1
    AF2
    dusk+1
    ochuido
    yasha
    tarasque mitts
    seiryu kote
    sniper+1
    mars's
    rajas
    BQ ring
    BB ring
    defending
    jelly
    shadow r
    merman's
    mermaid
    cerb+1
    boxer's
    gigant
    shadow m
    ninjutsu cape
    speed belt
    warwolf
    life
    forest
    +4 enmity belt
    byakko's
    usu
    shura
    dino legs
    AF2 leg
    yasha
    AF2 feet
    usu
    suzaku
    fuma

    Also:
    tonko
    sneak
    blind
    slow
    paralyze
    shihei
    toolbag
    food
    LS
    echo drops

    91 pieces and I'm sure I forgot a bunch of stuff. Too bad that doesn't prove anything, don't know why you thought it does. Oh, and this doesn't include any kind of ranged acc gear for Sange as well, which people do gear up.

  19. #19
    wop
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    Re: Fire resist or magic damage %

    Want me to post gear for all my jobs in order to play them to the max, and see if I exceed the spaces SE gives us?

    Come on, this is geting us no where.

    You are not even taking into account of people that do not have full sets of AF2 storage slip, several of my jobs are 4/5 on AF2's hence clogging up space, and those USELESS af2's are already back in Windy storage.

    I repeat, if I were to have a fire resist set for my PLD, I would have to mule off gear for other jobs. Take my horn away, that's gonna add a tonne more of other instruments.

    I'm already consolidating to the best as I can, to play my jobs at above average level. Granted, I doubt there's even more than 10% of mages reading here that carry as comprehensive gear as me.

    I've seen WHM with as much gear as my BLM. Devotion set, conserve MP set, haste set, this set, that set, etc...
    It's virtually impossible to be maxed on all 7 jobs in a combo of mage+tank+melee, on EVERY single set of gear for EVERY job.

    See what I mean?

  20. #20
    Blackice
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    Re: Fire resist or magic damage %

    Holy derail batman.

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